D&D Horde

D&D Game-play

Based on the D&D sets and precons

This D&D Hordes contain cards that align with D&D monsters like oozes, goblins, skeletons, and giants.

It is designed as a “dungeon horde” with 3 levels of 100 and 200 card hordes.

Ooze Horde - 100 cards

Tokens (the ooze that dies and makes 2 1/1 oozes) (38)
38 Token: Ooze

Common Creatures (20)
18 Expanding Ooze
Baleful Beholder

Creatures (25)
Acidic Slime
Biogenic Ooze
13 Gelatinous Cube
Ravenous Slime
Predator Ooze
Sludge Monster
Uchuulon

Legendary Creatures (2)
Aeve, Progenitor Ooze
Slurrk, All-Ingesting

Spells (13)
Arms of Hadar
Creeping Renaissance
Crippling Fear
Power Word Kill
Slime Against Humanity
Split The Party

Enchantments (2)
Gutter Grime
March of the World Ooze

The D&D Dungeon Horde Rules

  • Level 1 – Oozes
  • Level 2 – Goblins/Skeletons
  • Level 3 – Giants/Dragons
  • Waves end when an Uncommon, Rare, or Mythic ETB
  • When damage occurs to the Horde, any Legendary card that goes to the Graveyard instead enters the battlefield and immediately Phases Out.
  • Post-combat, activate any other ability once per the horde’s turn
  • The Horde loses when all Horde libraries have no cards
  • Once a horde is library is empty, choose another horde to start the next horde turn