
Dungeons & Dragons Horde
D&D Horde Game-play
Based on the D&D sets and precons.
We recommend playing with upgraded precons from either D&D set for flavor and fun.
- Nalia de’Arnise
- Galea, Kindler of Hope
- Vrondiss, Rage of Ancients
- Sefris of the Hidden Ways
- Prosper, Tome-Bound
This D&D Hordes contain cards that align with D&D monsters like oozes, goblins, skeletons, giants, and dragons.
It is designed as a “dungeon horde” with 3 levels of 100 and 200 card hordes.
Ooze Horde - 100 cards
| Tokens (the ooze that dies and makes 2 1/1 oozes) (38) 38 Ooze // Treasure Common Creatures (20) 18 Expanding Ooze 2 Baleful Beholder Creatures (25) 6 Acidic Slime 1 Biogenic Ooze 13 Gelatinous Cube 1 Ravenous Slime 1 Predator Ooze 2 Sludge Monster 1 Uchuulon Legendary Creatures (2) 1 Aeve, Progenitor Ooze 1 Slurrk, All-Ingesting Spells (13) 1 Arms of Hadar 1 Creeping Renaissance 2 Crippling Fear 1 Power Word Kill 6 Slime Against Humanity 2 Split The Party Enchantments (2) 1 Gutter Grime 1 March of the World Ooze |
Goblin/Skeleton Horde - 200 cards
| Tokens (59) 55 Goblin 4 Token: Goblin Wizard Common Creatures (52) 25 Stingscourger 4 Goblin Arsonist 11 Putrid Goblin 2 Scuzzback Marauders 9 Skeleton Archer 1 Persistent Specimen Creatures (19) 14 Carnage Gladiator 3 Ankle Shanker 1 Goblin Trashmaster 1 Death Tyrant Legendary Creatures (7) 5 Gut, True Soul Zealot 1 Bladewing, Deathless Tyrant 1 Krenko, Mob Boss Spells (49) 10 Arms of Hadar 1 Austere Command 1 Rampage of the Clans 1 Vandalblast 12 Empty the Warrens 8 Goblin Grenade 12 Trumpet Blast 4 Turn to Slag Enchantments (16) 5 War Drums 7 Skeletal Swarming 2 Rite of the Dragoncaller 2 Gruul War Chant |
Giant/Dragon Horde - 200 cards
| Tokens (70) 70 Giant Wizard Common Creatures (43) 12 Baleful Beholder 6 Rimeshield Frost Giant 5 Benthic Giant 4 Cinderheart Giant 8 Writhing Necromass 8 Sparktongue Dragon Creatures (34) 8 Noxious Dragon 8 Borderland Behemoth 8 Sunrise Sovereign 5 Quakebringer 3 Calamity Bearer 1 Palisade Giant 1 Kalemne’s Captain Legendaries (3) 1 Xanathar, Guild Kingpin 1 Storvald, Frost Giant Jarl 1 Icingdeath, Frost Tongue Spells (49) 20 Arms of Hadar 3 Eyes of the Beholder 4 Squash 1 Vandalblast 3 Slaughter the Strong 8 Split the Party 1 Seismic Stomp 8 You Come to a River 1 Twilight’s Call Artifact (1) 1 Campfire |
The D&D Dungeon Horde Rules
- Level 1 – Oozes
- Level 2 – Goblins/Skeletons
- Level 3 – Giants/Dragons
- Waves end when an Uncommon, Rare, or Mythic ETB
- When damage occurs to the Horde, any Legendary card that goes to the Graveyard instead enters the battlefield and immediately Phases Out.
- Carnage Gladiator – Regenerate ability triggers once per turn (so it must die twice in a turn to leave the battlefield)
- Combat:
- Krenko, Mob Boss – will never attack, and instead tap to activate its ability
- Gut, True Soul Zealot will trigger always targeting a goblin token
- Post-combat, activate any other ability once per the horde’s turn
- Death Tyrant – Return from graveyard
- Persistent Specimen – Return from graveyard
- The Horde loses when all Horde libraries have no cards
- Once a horde is library is empty, choose another horde to start the next horde turn
- Advance to the next level!