Dungeons & Dragons Horde

D&D Horde Game-play

Based on the D&D sets and precons.

We recommend playing with upgraded precons from either D&D set for flavor and fun.

This D&D Hordes contain cards that align with D&D monsters like oozes, goblins, skeletons, giants, and dragons.

It is designed as a “dungeon horde” with 3 levels of 100 and 200 card hordes.

Ooze Horde - 100 cards

Tokens (the ooze that dies and makes 2 1/1 oozes) (38)
38 Ooze // Treasure

Common Creatures (20)
18 Expanding Ooze
2 Baleful Beholder

Creatures (25)
6 Acidic Slime
1 Biogenic Ooze
13 Gelatinous Cube
1 Ravenous Slime
1 Predator Ooze
2 Sludge Monster
1 Uchuulon

Legendary Creatures (2)
1 Aeve, Progenitor Ooze
1 Slurrk, All-Ingesting

Spells (13)
1 Arms of Hadar
1 Creeping Renaissance
2 Crippling Fear
1 Power Word Kill
6 Slime Against Humanity
2 Split The Party

Enchantments (2)
1 Gutter Grime
1 March of the World Ooze

The D&D Dungeon Horde Rules

  • Level 1 – Oozes
  • Level 2 – Goblins/Skeletons
  • Level 3 – Giants/Dragons
  • Waves end when an Uncommon, Rare, or Mythic ETB
  • When damage occurs to the Horde, any Legendary card that goes to the Graveyard instead enters the battlefield and immediately Phases Out.
  • Carnage Gladiator – Regenerate ability triggers once per turn (so it must die twice in a turn to leave the battlefield)
  • Combat:
  • Post-combat, activate any other ability once per the horde’s turn
  • The Horde loses when all Horde libraries have no cards
  • Once a horde is library is empty, choose another horde to start the next horde turn
  • Advance to the next level!